Abstract
Ā Ā Ā Ā Ā Ā Ā Ā Ā Ā Emerging technologies and ICT have changed the lifestyle of society, all scientific areas are taking advantage of technology to get a real development. Therapists realize the benefits of using serious games as an assistive tool in psychotherapy. Thus, this research examines relevant issues regarding Dyspraxia disorders in children and presents a comparative study between two therapies methods, one using a manual puzzle and other using ATHYNOS, an Augmented Reality Serious Game developed to help children with the Dyspraxia to improve their motor skills and hand-eye coordination through technology. The analysis of data results showed that exist a significant difference between both methods, proving that children playing with ATHYNOS got less time in the activity execution and also better performance.
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Proposed System
Ā Ā Ā Ā Ā Ā Ā Ā Ā Ā In the Proposed system, Machine learning based AR system with ultrasound sensor based hand movement tracking is developed. The hand movement from left to right , right to left , confusion rate is being analyzed. The device is connected with the hardware circuit which enable the music playing module which will provide motivation for the kids. The therapy is applied for analyzing the learning capability of the childrens.
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Advantages of Proposed System
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- Used for Learning therapy for Kids
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- Designed with Embedded systems to reduce the eye effect by mobile phones
- Improves the child learning capability.
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